Today I tried first time used in my animation Point and Box and result is:
Point is on wrong place, and Box has wrong size. I have used sprite where pixelPerUnits=16.
Looks like Collider2d and point transformation are wrong recalculated.
EDIT: Yes, when sprite has set PixelPerUnits = 100, then is position and box size correct. => import component doesn't look on sprite PerPixelUnits value :(
Today I tried first time used in my animation Point and Box and result is: Point is on wrong place, and Box has wrong size. I have used sprite where pixelPerUnits=16.
Looks like Collider2d and point transformation are wrong recalculated.
EDIT: Yes, when sprite has set PixelPerUnits = 100, then is position and box size correct. => import component doesn't look on sprite PerPixelUnits value :(
Best regards, AndyGFX