Open Xestrada opened 7 years ago
Hey, this looks like a bug. Thanks for reporting.
I think I know what the issue is but just to confirm - do you set any pivot points in animations themselves or just directly on sprites?
I set the new pivot points on the sprites themselves in Spriter.
When pushing a character Map in Unity it seems pivot points from Spriter are not applied, so if I am replacing a Sprite with another one that has a different pivot point then the plugin will simply replace the sprite without changing it's position. Is there any way to fix this or will I have to draw character maps that have exact pivot points.
Original Sprite Pivot Point
Replacement Sprite and Pivot Point
How it looks in spriter
How it appears in Unity