I added interpolation of Alpha values on transformation. This does not make much sense but I got some Spriter-Animations where the Alpha-value of "bones" where animated. This did not get applied otherwise.
Discard the PR if you think, it is not useful
I added interpolation of Alpha values on transformation. This does not make much sense but I got some Spriter-Animations where the Alpha-value of "bones" where animated. This did not get applied otherwise. Discard the PR if you think, it is not useful