looeee / gltf-converter

Convert models from a variety of formats to GLTF
https://gltf-converter.lewy.blue/
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Bump esbuild from 0.13.12 to 0.15.12 #60

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps esbuild from 0.13.12 to 0.15.12.

Release notes

Sourced from esbuild's releases.

v0.15.12

  • Fix minifier correctness bug with single-use substitutions (#2619)

    When minification is enabled, esbuild will attempt to eliminate variables that are only used once in certain cases. For example, esbuild minifies this code:

    function getEmailForUser(name) {
      let users = db.table('users');
      let user = users.find({ name });
      let email = user?.get('email');
      return email;
    }
    

    into this code:

    function getEmailForUser(e){return db.table("users").find({name:e})?.get("email")}
    

    However, this transformation had a bug where esbuild did not correctly consider the "read" part of binary read-modify-write assignment operators. For example, it's incorrect to minify the following code into bar += fn() because the call to fn() might modify bar:

    const foo = fn();
    bar += foo;
    

    In addition to fixing this correctness bug, this release also improves esbuild's output in the case where all values being skipped over are primitives:

    function toneMapLuminance(r, g, b) {
      let hdr = luminance(r, g, b)
      let decay = 1 / (1 + hdr)
      return 1 - decay
    }
    

    Previous releases of esbuild didn't substitute these single-use variables here, but esbuild will now minify this to the following code starting with this release:

    function toneMapLuminance(e,n,a){return 1-1/(1+luminance(e,n,a))}
    

v0.15.11

  • Fix various edge cases regarding template tags and this (#2610)

    This release fixes some bugs where the value of this wasn't correctly preserved when evaluating template tags in a few edge cases. These edge cases are listed below:

    async function test() {
    

... (truncated)

Changelog

Sourced from esbuild's changelog.

Changelog: 2021

This changelog documents all esbuild versions published in the year 2021 (versions 0.8.29 through 0.14.10).

0.14.10

  • Enable tree shaking of classes with lowered static fields (#175)

    If the configured target environment doesn't support static class fields, they are converted into a call to esbuild's __publicField function instead. However, esbuild's tree-shaking pass treated this call as a side effect, which meant that all classes with static fields were ineligible for tree shaking. This release fixes the problem by explicitly ignoring calls to the __publicField function during tree shaking side-effect determination. Tree shaking is now enabled for these classes:

    // Original code
    class Foo { static foo = 'foo' }
    class Bar { static bar = 'bar' }
    new Bar()
    

    // Old output (with --tree-shaking=true --target=es6) class Foo { } __publicField(Foo, "foo", "foo"); class Bar { } __publicField(Bar, "bar", "bar"); new Bar();

    // New output (with --tree-shaking=true --target=es6) class Bar { } __publicField(Bar, "bar", "bar"); new Bar();

  • Treat --define:foo=undefined as an undefined literal instead of an identifier (#1407)

    References to the global variable undefined are automatically replaced with the literal value for undefined, which appears as void 0 when printed. This allows for additional optimizations such as collapsing undefined ?? bar into just bar. However, this substitution was not done for values specified via --define:. As a result, esbuild could potentially miss out on certain optimizations in these cases. With this release, it's now possible to use --define: to substitute something with an undefined literal:

    // Original code
    let win = typeof window !== 'undefined' ? window : {}
    

    // Old output (with --define:window=undefined --minify) let win=typeof undefined!="undefined"?undefined:{};

    // New output (with --define:window=undefined --minify) let win={};

  • Add the --drop:debugger flag (#1809)

    Passing this flag causes all debugger; statements to be removed from the output. This is similar to the drop_debugger: true flag available in the popular UglifyJS and Terser JavaScript minifiers.

... (truncated)

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dependabot[bot] commented 1 year ago

Superseded by #64.