Closed loopier closed 2 months ago
I found this video that seems to address this issue.
It creates a cache array where images are loaded, then they are already in memory and can be used elsewhere.
Maybe what we need is WorkerThreadPool.
Yes, something like that will work well for this.
Load assets freezes the app until they are fully loaded. This is not a desired behaviour.
Assets should probably be loaded on a different thread. Right?
There's an issue in Godot's repo talking about this: https://github.com/godotengine/godot/issues/55566