Open loopier opened 4 months ago
Yeah, I don't know why the (presumably newer?) one in CommandInterface
exists. I assume the asset_helpers
one is brought over from A-G3? (We do call its counterpart, assetHelpers.loadSprites()
, for sprites, at least.)
I think we have implemented loading assets twice, once in
CommandInterface.gd
(https://github.com/loopier/animatron/blob/ef4574bead90b153bea7951ac2324dd986aa392b/CommandInterface.gd#L616) and another one inassets_helper.gd
(https://github.com/loopier/animatron/blob/ef4574bead90b153bea7951ac2324dd986aa392b/asset_helpers.gd#L149).I believe we're only calling the one in
CommandInterface.gd
.