Closed loopier closed 2 months ago
actor.get_node("Animation")
returns null
in CommandInterface::callAnimationFramesMethod.
Maybe it has changed how to access the subnodes?
It does work on NixOS with godot 4.2.1. I'm completely lost. I may have some kind of issue in my Arch config messing with all this
I'm closing this issue because it works on other OSs. If it doesn't work for you on Windows, please reopen it. There are issues with no-loop but they are tackled elsewhere
Nothing happens. It stopped working at some point.