loopier / animatron

Animatron for Godot 4.x <
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`/noloop` doesn't work #35

Closed loopier closed 2 months ago

loopier commented 2 months ago

Nothing happens. It stopped working at some point.

loopier commented 2 months ago

actor.get_node("Animation") returns null in CommandInterface::callAnimationFramesMethod.

Maybe it has changed how to access the subnodes?

loopier commented 2 months ago

It does work on NixOS with godot 4.2.1. I'm completely lost. I may have some kind of issue in my Arch config messing with all this

loopier commented 2 months ago

I'm closing this issue because it works on other OSs. If it doesn't work for you on Windows, please reopen it. There are issues with no-loop but they are tackled elsewhere