Some GDScript filenames use CamelCase.gd and others snake_case.gd. That's very inconsistent. We should decide on either one and unify. All .tscn are snake_case.tscn, as per Godot's default. Not sure what is their standard for .gd files, but we don't need to follow it and maybe using CamelCase would help distinguishing between them?
Some GDScript filenames use
CamelCase.gd
and otherssnake_case.gd
. That's very inconsistent. We should decide on either one and unify. All.tscn
aresnake_case.tscn
, as per Godot's default. Not sure what is their standard for.gd
files, but we don't need to follow it and maybe usingCamelCase
would help distinguishing between them?