Closed helioaymoto closed 2 months ago
Hi, I could find a solution for this. I could use "after_event" callback option, so I can create a function to identify this kind of transition where source and destination state are the same and trigger some specific Callback action. Kind regards.
Hi Guys, I am quite new FSM, so I would like to see if someone can give a help. Basically, I would like to define an event, but this wouldn't change to new State. This event would keeps the state move to the same state. I can configure/program like this, but i couldn't make the callback work. I can use "enter_state", "leave_state" to define callback... but this does not run in case of an event which move to the same state. Do you know if there is some way to do this kind of behavior? Thanks in advance.