Closed MacSplody closed 3 years ago
LOOT should already have everything it needs to support Enderal:
settings.toml
as local_path
- this isn't exposed in the GUI.registry
setting is relative to HKEY_LOCAL_MACHINE
by default, but if it starts with HKEY_
then it will be used as an absolute Registry path.LOOT should already have everything it needs to support Enderal:
the game local app data path can be given in
settings.toml
aslocal_path
- this isn't exposed in the GUI.the game's
registry
setting is relative toHKEY_LOCAL_MACHINE
by default, but if it starts withHKEY_
then it will be used as an absolute Registry path.
Okay sorting works as expected with both of those set correctly.
LOOT should already have everything it needs to support Enderal:
- the game local app data path can be given in
settings.toml
aslocal_path
- this isn't exposed in the GUI.- the game's
registry
setting is relative toHKEY_LOCAL_MACHINE
by default, but if it starts withHKEY_
then it will be used as an absolute Registry path.Okay sorting works as expected with both of those set correctly.
Hi.
could you provide a sample of the file, or I just have to create a file settings.toml with
[<something>]
local_path=Users\%username%\AppData\Local\enderal
Questions I have:
1.- What should go in
2.- How do I fix the registry, or it has to be a setting? I only have the entries Computer\HKEY_CURRENT_USER\SOFTWARE\SureAI\Enderal
About the masterlist: Here is a crowdsourced WORKS/ISSUES/NOT-Working list: https://docs.google.com/spreadsheets/d/1H-z3QUA_IB8Kr1JUXyewSW0xVz0y40ic0tpqhtzAiIw/edit#gid=1882936259 I guess that will be a lot of work though...
OK.
Managed to find the toml file, and how to edit it from within loot itself 👍
[[games]]
branch = "Enderal"
folder = "Enderal"
repo = "https://github.com/loot/skyrim.git"
type = "Skyrim"
name = "Enderal wDLC"
local_path = ""
path = "D:\\STEAM_LIB\\steamapps\\common\\Enderal"
master = "Skyrim.esm"
minimumHeaderVersion = 0.93999999761581421
registry = "SOFTWARE\\SureAI\\Enderal\\"
In the AppData for loot, that Is What I have. My questions:
In the Skyrim.git, there is a enderal branch. Would that be safe to use for the Steam downloaded version, or that one is thought for one installed over LE ?
the master should be Skyrim.esm or 'Enderal - Forgotten Stories.esm', for the Steam version?
Loot starts, detects masterlist, but says that is suggests no changes to load order.
I guess a proper Masterlist will be needed. Some mods are from LE repo, but most are from the specific Enderal Nexusmods zone: https://www.nexusmods.com/enderal
Thank you.
- In the Skyrim.git, there is a enderal branch. Would that be safe to use for the Steam downloaded version, or that one is thought for one installed over LE ?
The Enderal
branch was created by @MacSplody in December, so he'd be able to answer, but I'd guess that it would probably work for both.
- the master should be Skyrim.esm or 'Enderal - Forgotten Stories.esm', for the Steam version?
Does the Steam version come with a Skyrim.esm
? I haven't got it downloaded, I'm doing that now.
Hi. Yes, it comes with Skyrim.esm and Update.esm They're "butchered" though, lots of records removed and changed... Guess that comes with making a new game using the engine and base mechanics 😁
I just had a quick look into this, and unfortunately found that Enderal stores its plugins.txt
at %LOCALAPPDATA%\enderal\plugins.txt
. While LOOT does allow this path to be configured using the local_path
field in its settings.toml
game entries, it's an absolute path, so putting %LOCALAPPDATA%\enderal\plugins.txt
won't work, and every user's local app data path is different.
To support this, I'm going to have to add another config field to specify the name of a folder within %LOCALAPPDATA%
.
The enderal-support
branch, commit 5ebfbf4a787742d04249807f88c0c9deb4271bb6, has a new entry for Enderal in LOOT's default settings. It's a variation on the Skyrim settings, using Enderal's registry key and its own game folder in %LOCALAPPDATA%
. It also uses a new masterlist repository at https://github.com/loot/enderal, which doesn't yet actually contain a masterlist.
There's also a new local_folder
field that can be used in [[games]]
entries in LOOT's settings.toml
to specify the name of the folder in %LOCALAPPDATA%
that contains the game's load order files. Only one of local_folder
and local_path
must be used, to avoid confusion.
Hi.
Thank you for this. I guess it'll help a lot to play a heavily modded Enderal.
In my case without any particular ordering (save for some that must go near the end of the LO according to author), I have managed to play it quite well; have been using conflict resolution as a guide, and having at the end some sort of "override catch-all esp".
MO2 has a file redirector plugin specific for Enderal, don't know if that would help (it was on the nexus, appears as deleted. Now, the only place I found it, is in here, the 'Game redirector': https://github.com/LostDragonist/MO2-Plugins )
Closing this now that the branch has been merged.
I only noticed this but there's also an SSE version available as a mod here Enderal SE. It uses the SSE game folder and is installed as a mod. If it was added the settings below should work for it.
GameSettings(GameType::tes5se, "Enderal SE")
.SetName("Enderal: Forgotten Stories SE")
.SetRegistryKey(
"Software\\Bethesda Softworks\\Skyrim Special Edition\\Installed Path")
.SetGameLocalFolder("enderal se")
.SetRepoURL("https://github.com/loot/enderal.git"),
Interesting, though as total conversion mod a separate install is probably a better way to do it.
Enderal SE will be released on Steam as a standalone: https://store.steampowered.com/app/976620/Enderal_Forgotten_Stories_Special_Edition/ Release date is on the 18th of March.
Enderal SE will be released on Steam as a standalone: https://store.steampowered.com/app/976620/Enderal_Forgotten_Stories_Special_Edition/ Release date is on the 18th of March.
Cool, one masterlist should be enough for both of them, will have to wait for its release to have the right settings.
Enderal SE data
The launcher will create registry keys: @"HKEY_CURRENT_USER\Software\SureAI\EnderalSE", "Install_Path" @"HKEY_CURRENT_USER\Software\SureAI\EnderalSE", "Exe_Path"
plugins.txt location: AppData\Local\Enderal Special Edition\
Data location: Documents\My Games\Enderal Special Edition\
INI files: My Games\Enderal Special Edition\Enderal.ini My Games\Enderal Special Edition\EnderalPrefs.ini
Saves: My Games\Enderal Special Edition\Saves
@Pickysaurus thanks for the info, I've added Enderal SE to LOOT's default settings in a247144d36d5d03ca572d0c9cdd1ec7ff11c514b.
Originally released as a mod for Skyrim by SureAI Enderal is a total conversion for TES V: Skyrim: a free game based on the Skyrim LE engine. This means it shares almost all internals with Skyrim LE, including its record definitions, form versions, etc.
Now available as a standalone game on Steam Enderal: Forgotten Stories.
Appdata
Users\%username%\AppData\Local\enderal
Registry
HKEY_CURRENT_USER\Software\SureAI\Enderal\Install_Path
The main issue at the moment is, although you can add an entry for Enderal in LOOT settings. LOOT cannot update the load order due to it using a different location for Appdata.
The other is whether it should have its own masterlist. A few reasons why it should:
Skyrim.esm
andUpdate.esm
. The other Skyrim LE DLC are not included.Credits.txt
found in the game folder.