Closed sibir-ine closed 6 months ago
Here are the aforementioned messages (I've condensed the relevant parts from the masterlist a bit):
After Character Creation you should deactivate and/or uninstall this.
An unresolved reference to a package from an older version of USSEP, must be removed from record **X** in **Y**. A guide is available [here](URL)
Remember to run the included SSEEdit script **MXPF - One ImCh Patcher** every time you have installed or un-installed a mod. Use the recommended patch name **One ImCh Patch** or **One ImCh Patcher** for correct sorting. Instructions for running this patcher can be found on the [Immersive Children](https://www.nexusmods.com/skyrimspecialedition/mods/15001/) description page.
This plugins changes to the Default Object Manager record may revert changes in other mods. Remove record **00000031** and install [IDRS - Improved Disabled Race Scaling](https://www.nexusmods.com/skyrimspecialedition/mods/19094/).
This plugin seems to be outdated and may not be compatible with the latest version of its master files.
Make sure the Disparity option "Use Modified Blessings" is disabled.
Amazing Follower Tweaks "horse features" and "follower teleport on weapon draw setting" must be disabled for Convenient Horses to function correctly.
Delete %1% from %2%. %3%''s script must take precedence.
Version 1.05 of this mod contains corrupt records. Update to version 1.06a.
This plugin includes records deleted by its master files. A guide to fixing this can be found [here](https://macsplody.github.io/xGuides/#-distinct-interiors-).
This plugin references a record **000CB4F3**, which has been deleted by Hearthfires.esm. This must be corrected manually by the mod author.
When using DwemerSpectresLegendary.esp, set Creature Toggles Dwemer Spectre to Disabled in MCM Settings.
Make sure you have completely uninstalled files included with old versions of this mod.
@MacSplody Your input would definitely help, as some messages link to guides written by you.
@sibir-ine
I think the entries for
(Solitude Skyway SE Estuary Fortress Extension|Solitude Skyway SE Estuary Fortress Access Extension)\.esp
and
TGCoS + Solitude Skyway SE [PATCH - KvHarborside].esp
are already handled by https://github.com/loot/skyrimse/pull/2709 is that correct?
Yes, I replaced them.
I think we can create new message anchors for Messages 1 and 8.
Message 1
After Character Creation you should deactivate and/or uninstall this.
Message 8
Delete %1% from %2%. %3%''s script must take precedence.
Message 1 could be modified to
- &deactivateAfterCharacterCreation
type: say
content:
- lang: en
text: 'Deactivate and/or uninstall this mod after character creation.'
Message 8 can stay as it is, in my opinion. So:
- &scriptPrecedence
type: error
content:
- lang: en
text: 'Delete %1% from %2%. %3%''s script must take precedence.'
Regarding Message 6 (Make sure the Disparity option "Use Modified Blessings" is disabled.
), potentially we could create a more generalised message from this as well. That being said, as of now it is only used once in the masterlist & that use case is questionable to begin with. The message comes from this compatibility list, and it refers to the SLE mod Disparity -- Player Character Class - Race and Gender Diversity. Apparently there's a SSE port coming (according to the comments on the mod page), but that hasn't been posted until now. Even if, does it make sense to add a message of type say
to a plugin, if it is only one of multiple compatibility messages that are available on the aforementioned article?
Message 1 could be modified to
- &deactivateAfterCharacterCreation type: say content: - lang: en text: 'Deactivate and/or uninstall this mod after character creation.'
It's close enough to the original that I don't think we need to throw out it's translations, so I'm fine with the change.
Message 8 can stay as it is, in my opinion. So:
- &scriptPrecedence type: error content: - lang: en text: 'Delete %1% from %2%. %3%''s script must take precedence.'
We could generalize this message by changing "script" to something like "version."
Regarding Message 6 (
Make sure the Disparity option "Use Modified Blessings" is disabled.
), potentially we could create a more generalised message from this as well. That being said, as of now it is only used once in the masterlist & that use case is questionable to begin with. The message comes from this compatibility list, and it refers to the SLE mod Disparity -- Player Character Class - Race and Gender Diversity. Apparently there's a SSE port coming (according to the comments on the mod page), but that hasn't been posted until now. Even if, does it make sense to add a message of typesay
to a plugin, if it is only one of multiple compatibility messages that are available on the aforementioned article?
It's one of the few mods in that list with instructions that we can't convey or act on with other metadata, so I think it makes sense to have a specific message for it. However, I would prefer to replace it with compatIssuesWithX
. We could add more for the other mods with special instructions, specifically Convenient Horses (& remove the load after). Re it not being ported yet, one of the authors who said it would likely be ported soon was active at least within the last few months, so I'd prefer to keep it after replacing it. However, I'd be fine with just adding it back after it's actually ported.
It's close enough to the original that I don't think we need to throw out it's translations, so I'm fine with the change.
I think I will purge the old translations anyway (and update the german one), since the adjusted message talks about this mod
in comparison to this
.
We could generalize this message by changing "script" to something like "version."
Good idea.
I will add these new message anchors now.
Regarding Message 3, which is used once for ImCh.esm
- Immersive Children SE is no longer supported & the author recommends in his comment section to use either Slayable Offspring SKSE or Savage Offspring SKSE instead.
As such, instead of including the detailed patching instructions via a custom message, I would say we just use the following instead:
msg:
- <<: *compatNotes
subs: [ 'https://www.nexusmods.com/skyrimspecialedition/mods/15001/' ]
Message 7 that is used exclusively for Convenient Horses.esp
can be replaced with &compatIssuesWithX
.
Message 2 - Children.esp
and FacegenForKids.esp
Message 4 - Killable Children.esp
Message 10 - Distinct Interiors.esp
and Distinct Interiors - Player Homes.esp
Message 11 - EEKs Immersive Whiterun.esp
Message 12 - Skyrim Immersive Creatures Special Edition.esp
The above mentioned messages don't need to be reworked or replaced, as they are very unique messages tailored for their own use case. As such I'm gonna check the relevant plugins as reevaluated and close this issue as completed.
(Solitude Skyway SE Estuary Fortress Extension|Solitude Skyway SE Estuary Fortress Access Extension)\.esp