Closed MacSplody closed 5 years ago
Palaces Castles Enhanced.esp
- name: 'Palaces Castles Enhanced.esp'
after:
- 'Cutting Room Floor.esp'
- 'SkyrimSewers.esp'
tag:
- C.Name
dirty:
- <<: *quickClean
crc: 0xD291FEF2
util: 'SSEEdit v3.2.84 EXPERIMENTAL'
itm: 18
clean:
- crc: 0xEBD35943
util: 'SSEEdit v3.2.84 EXPERIMENTAL'
PCE - USSEP+CRF Patch.esp
is required.PCE - USSEP+CRF Patch.esp
is required.PCE - Holidays Patch.esp
is required.[PCE - USSEP Patch]
@Unofficial Skyrim Special Edition Patch.esp:34E99421
@Palaces Castles Enhanced.esp:D291FEF2,EBD35943
#PCE - USSEP Patch.esp:81EBBA4D
[PCE - USSEP+CRF Patch]
@Unofficial Skyrim Special Edition Patch.esp:34E99421
@Cutting Room Floor.esp:17D6674E
Palaces Castles Enhanced.esp:D291FEF2,EBD35943
#PCE - USSEP+CRF Patch.esp:912BB288
[PCE - Skyrim Sewers Patch]
@SkyrimSewers.esp:F72FE257
Palaces Castles Enhanced.esp:D291FEF2,EBD35943
#PCE - Skyrim Sewers Patch.esp:85F32021
[PCE - Holidays Patch]
}@Palaces Castles Enhanced.esp:D291FEF2,EBD35943
}@Holidays.esp:DE05E4B2
#PCE - Holidays Patch.esp:E3DC57B1
Repost of issue https://github.com/loot/skyrimse/issues/39
Palaces and Castles Enhanced SSE
Anything with a check has been confirmed as correct. Anything with a Strikethrough is incorrect.
Load After
LE Only
In addition to that, any mods that add objects to the changed interiors should be loaded before my mod. If it's just a sweetroll then not a big deal, but if bigger objects like paintings and tables are added by other mods, I'd say they cause conflicts. So the following mods should also be loaded before my mod.
Any version of Morrowloot
[x] Morrowloot Special Edition
[x] Morrowloot Ultimate
[x] Another Sorting Mod - MLU
[x] Omega - MLU
[x] Interesting NPCs
[x] Legacy of the Dragonborn
[x] Legacy of the Dragonborn BadGremlins Collection - Something Fishy
[x] Ovens and Churns of Skyrim
[x] ~Populated Skyrim HELL EDITION~ 2 CELL conflicts, both make there own changes to those CELLs.
[x] ~Populated Skyrim Prisons Cells Legendary Edition~ 1 CELL conflict, both make there own changes to that CELL.
[x] Skyrim Unique Treasures
[x] T3nd0's Perkus Maximus "The Mage Module"
LE Only
The following mods contain Navmesh edits so NEED to be loaded before my mod, or the NPCS in palaces and keeps will have hard time getting to destinations and in worst cases CTDs might occur.
LE Only
Patches provided on modpage
Other notes
better quest objectives & vigilant also have conflicts. Edit: also SkyrimImprovedPuddles-DG-HF-DB.esp
Compatibility patches are available for:
Optional patches
Unofficial SSE Patch
Unofficial SSE Patch & Cutting Room Floor (highly recommended)
Alternate start (Issues with storm-cloak or imperial soldier start)
Holidays
Enhanced Lights & FX Enhancer (highly recommended)
Relationship Dialogue Overhaul (Required if RDO loads after Palaces and Castles Enhanced)
Art of Magika
Necessary Patches (Must be installed)