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lord
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anchors
self adjusting computations in rust
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What would be the right way of using a scan operator?
#44
GDX64
opened
1 year ago
2
impl vector for anchor
#43
raiscui
closed
3 years ago
3
thread 'main' has overflowed its stack
#42
raiscui
closed
3 years ago
2
Engine::get_stale
#41
lord
opened
3 years ago
0
more speedup ideas to test
#40
lord
opened
3 years ago
0
collections module
#39
lord
opened
3 years ago
0
combine var and varsetter into single struct, call watch to get anchor
#38
lord
opened
3 years ago
0
Reorganize
#37
lord
closed
3 years ago
0
how to make global static like singlethread::Engine?
#36
raiscui
closed
3 years ago
1
[Question] listening for changes on an observed node
#35
thehabbos007
closed
3 years ago
7
upqueries
#34
lord
opened
3 years ago
0
in-node cutoffs
#33
lord
opened
3 years ago
0
composite nodes?
#32
lord
opened
3 years ago
0
Fix unimplemented by adding even more unsafe
#31
lord
closed
3 years ago
0
arena-graph, other fixes
#30
lord
closed
3 years ago
0
notnull instead of *const Node
#29
lord
opened
4 years ago
0
this should fail to compile
#28
lord
closed
3 years ago
1
Dict and MapMut
#27
lord
closed
4 years ago
0
Remove refcounter
#26
lord
closed
4 years ago
0
changing height of queued node should requeue at correct height
#25
lord
opened
4 years ago
0
Arena allocation + pointers for 50% speed boost
#24
lord
closed
4 years ago
0
Generations, other speedups
#23
lord
closed
4 years ago
0
Speed upgrades
#22
lord
closed
4 years ago
0
eq cutoff by default on map output
#21
lord
closed
4 years ago
0
Add doc comments everywhere
#20
lord
closed
4 years ago
0
Fix observed
#19
lord
closed
4 years ago
0
Add benchmarks, substantial performance improvements
#18
lord
closed
4 years ago
0
Cutoffs for unobserved nodes
#17
lord
closed
4 years ago
0
If, in a `then`, one node is pending and another is updated, the second will be unchanged the next time we check. all our anchors should keep track of if a value has updated
#16
lord
opened
4 years ago
0
Can skip dirty marking parents that are already dirty?
#15
lord
opened
4 years ago
0
Cutoff functions
#14
lord
closed
4 years ago
0
mark_unobserved doesn't switch necessary children to clean
#13
lord
opened
4 years ago
2
fakeheap can allow multiple inserts of the same node. need to write tests to make sure nodes will only be computed at higher height ever inserted
#12
lord
closed
4 years ago
0
if maps aren't `cutoff`, then we need to clone during partial_eq cutoff
#11
lord
opened
4 years ago
1
multithreading engine
#10
lord
opened
4 years ago
1
serialize cached computations?
#9
lord
opened
4 years ago
0
refmap should be implemented for multi-anchor tuples
#8
lord
closed
3 years ago
0
Refmap
#7
lord
closed
4 years ago
0
stabilization during Engine::get of non-observed node with height 10 should only stabilize observed nodes w height 10 or less
#6
lord
opened
4 years ago
0
non-observed performance problems
#5
lord
closed
4 years ago
0
GAT will let us skip cloning during map and then i think
#4
lord
closed
3 years ago
0
dump profiling to chrome debug viewer w fancy arrows showing dependencies?
#3
lord
opened
4 years ago
0
then might not unfollow old value? double check
#2
lord
closed
4 years ago
1
map should not require partialeq, have cutoff fns instead with both hash and eq impls
#1
lord
closed
4 years ago
0