Right now we only use influence for purchasing a county improvement, but we will need other things in the future.
influence cost, money cost, material cost.
Amount of work cost.
Use Remnants Checkbox
Produce as needed Checkbox
Input Materials
Output Produces name and amount
Builders needed
Current Workers
Max Workers
Adjustable buttons to lower and raise number of works. (I don't want this, but we are going to need this.)
Maybe assign workers to county improvements by least number of workers instead of the current way.
Texture Icon
Prioritize button for working and constructing. Maybe just prioritize construction.
Progress for constructing the county improvement.
Multiple days for construction of an item, such as scouting equipment, thus it would need a progress bar as well.
Some finished goods will have a work cost, and it will take multiple days per finished good. If someone removes all of the workers from the county improvement it would pause the production.
Possibly have some sort of different resource or a bool for finished goods.
Right now we only use influence for purchasing a county improvement, but we will need other things in the future.
influence cost, money cost, material cost. Amount of work cost. Use Remnants Checkbox Produce as needed Checkbox Input Materials Output Produces name and amount Builders needed Current Workers Max Workers Adjustable buttons to lower and raise number of works. (I don't want this, but we are going to need this.) Maybe assign workers to county improvements by least number of workers instead of the current way. Texture Icon Prioritize button for working and constructing. Maybe just prioritize construction. Progress for constructing the county improvement. Multiple days for construction of an item, such as scouting equipment, thus it would need a progress bar as well. Some finished goods will have a work cost, and it will take multiple days per finished good. If someone removes all of the workers from the county improvement it would pause the production.
Possibly have some sort of different resource or a bool for finished goods.
Tooltipping to have more details possibly?