Games cry out for color / format options. Perhaps use the following API with say:
say(something, fg="red", bg="white")
There is colorama that would help implement this, but if you wanted to keep it so that users could just use adventurelib.py in their own projects, maybe have to implement ourselves?
Games cry out for color / format options. Perhaps use the following API with
say
:say(something, fg="red", bg="white")
There is colorama that would help implement this, but if you wanted to keep it so that users could just use
adventurelib.py
in their own projects, maybe have to implement ourselves?