add scale, flip_x, flip_y properties to Actor
the change in code is based on pgzhelper
what it does:
scales the anchor point without moving the actor
updates width/height
slots into the transform stack (after opacity, before rotation) so that operations compose correctly
add scale, flip_x, flip_y properties to Actor the change in code is based on pgzhelper what it does:
scales the anchor point without moving the actor updates width/height slots into the transform stack (after opacity, before rotation) so that operations compose correctly