by changing the first few lines of runner.py these windows can be comfortably opened in the upper right corner of the user's screen:
import pygame
import os
pygame.mixer.pre_init(frequency=22050, size=-16, channels=2)
# Add code before pygame.init() to position window that will be opened.
# This will cause any windows created to be opened at 40, 40
x = 60
y = 80
os.environ['SDL_VIDEO_WINDOW_POS'] = "%d,%d" % (x,y)
pygame.init()
Note that 'import os' must be moved (shifted) up several lines in the code to make this work.
by changing the first few lines of runner.py these windows can be comfortably opened in the upper right corner of the user's screen:
Note that 'import os' must be moved (shifted) up several lines in the code to make this work.