Assigning to layer succeeds but produces a layer failure:
Traceback (most recent call last):
File "c:/Bookworm Adventures Monster Maker/MonsterMakerArcade.py", line 77, in <module>
run()
File "C:\Users\name\AppData\Local\Programs\Python\Python37\lib\site-packages\wasabi2d\game.py", line 175, in run
updated |= self.dispatch_event(event)
File "C:\Users\name\AppData\Local\Programs\Python\Python37\lib\site-packages\wasabi2d\game.py", line 158, in dispatch_event
handler(event)
File "C:\Users\name\AppData\Local\Programs\Python\Python37\lib\site-packages\wasabi2d\game.py", line 136, in new_handler
return handler(**prepped)
File "c:/Bookworm Adventures Monster Maker/MonsterMakerArcade.py", line 30, in on_mouse_move
limb.checkIfSelected(position = pos, rel = rel)
File "c:\Bookworm Adventures Monster Maker\Limb.py", line 13, in checkIfSelected
self.selectionbox.pos += rel
File "C:\Users\name\AppData\Local\Programs\Python\Python37\lib\site-packages\wasabi2d\primitives\base.py", line 61, in pos
self._set_dirty()
File "C:\Users\name\AppData\Local\Programs\Python\Python37\lib\site-packages\wasabi2d\primitives\base.py", line 174, in _set_dirty
self.layer._dirty.add(self)
AttributeError: 'int' object has no attribute '_dirty'
Assigning to layer succeeds but produces a layer failure: