The TileMap class doesn't inherit from Transformable and therefore cannot be moved, rotated, etc.
Because each tile map is drawn with one draw call, achieving this probably only requires passing the transformation matrix into the shader as a uniform and multiplying by it in the vertex shader.
The TileMap class doesn't inherit from Transformable and therefore cannot be moved, rotated, etc.
Because each tile map is drawn with one draw call, achieving this probably only requires passing the transformation matrix into the shader as a uniform and multiplying by it in the vertex shader.