lory7416 / mupen64plus

Automatically exported from code.google.com/p/mupen64plus
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(OpenEmu) Super Mario 64 Moon Jump Code Bug #608

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Describe your system:
 - Operating System (be specific): Mac OSX 10.9.2
 - Machine type (32-bit or 64-bit): 64-bit
 - Mupen64Plus version:2.0
- Plugins used:

For visual artifacts, give:
- game name and CRC/MD5 hash (printed on console)
- description of the artifact (missing polygons, flashing, wrong colors,
etc)

Describe the problem: I was planning on using the Moon Jump code for Super 
Mario 64 but there seems to be a bug where Mario shoots up as soon as you 
enable the cheat, with no way to make him come down (unless you disable the 
cheat). The cheat is supposed to be toggled by pressing the 'L button' but that 
does nothing.

Please provide any additional information below.
I don't know if it's just OpenEmu or maybe the fact that I'm using a wireless 
Xbox Controller. It shouldn't be the controller though, considering when I set 
the camera controls of Super Mario 64 to the 'L button', those are responsive, 
as well as full functionality on other emulators like Sixtyforce.

Original issue reported on code.google.com by timothy....@gmail.com on 28 Feb 2014 at 7:04

GoogleCodeExporter commented 8 years ago
You can close this. Was a bug with how multi-part cheats were being passed to 
the emulator core.

Original comment by brymas...@gmail.com on 8 Mar 2014 at 7:48

GoogleCodeExporter commented 8 years ago
Fixed here 
https://github.com/OpenEmu/Mupen64Plus-Core/commit/5bd3baefaccacb464671b062c0125
a367d35ad9f

Original comment by brymas...@gmail.com on 8 Mar 2014 at 7:51