loteque / wasteland-warrior

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PlayerController.tscn has a ref that is automatically being updated requiring constant commits. #171

Closed loteque closed 10 months ago

loteque commented 10 months ago

Find out why this happens and fix so that the file is not automatically changed.

[sub_resource type="ShaderMaterial" id="ShaderMaterial_nrbdo"] resource_local_to_scene = true shader = ExtResource("6") shader_parameter/active = false

[sub_resource type="RectangleShape2D" id="RectangleShape2D_vc1eo"] size = Vector2(4, 21)

[sub_resource type="RectangleShape2D" id="RectangleShape2D_r3dhu"] size = Vector2(2, 7.66667)

[node name="PlayerController" type="CharacterBody2D" node_paths=PackedStringArray("sprite_component", "hurt_box_component", "invulnerability_component", "health_component", "char_sound_component", "gun_component", "xp_tracker") groups=["player"]] script = ExtResource("1") speed = 100 sprite_component = NodePath("CharSpriteComponent") hurt_box_component = NodePath("HurtBoxCompnent") invulnerability_component = NodePath("InvulnerabilityComponent") health_component = NodePath("HealthComponent") char_sound_component = NodePath("CharSoundComponent") gun_component = NodePath("PipePistol") xp_tracker = NodePath("XpTracker")

[node name="CharSpriteComponent" parent="." instance=ExtResource("2_q0te6")] material = SubResource("ShaderMaterial_nrbdo")

[node name="PipePistol" parent="." instance=ExtResource("9_kj7hj")] position = Vector2(-6, 1)