-Blue Cannons could soft lock, and you would have to leave / re-enter the dungeon if the contact to the wall was not completed correctly. Now the cannon can continue to be shot until it makes contact with the broken wall. This closes #312
Thorns Destroyed by the Red Cannons are now cleaned up and Persistent. Once they have been destroyed they will remain destroyed, even after saving. Previously this could prevent the player from advancing if the game was saved and reopened, or if they left the dungeon and came back. There was also Z-Index issues and no collision with Enemies. All of these things have been fixed now.
-Slime oddities. Not entirely sure what was going on with the Slime. I moved some code around and for what ever reason that seems to have removed the problem. I don't really know how I fixed it, or if I truly fixed it and stopped being able to replicate the issue.
Testing
Blue Cannons are easy, just shoot them at the Statue. Thorns, basically launch a Red Cannon, Save the game and reload it to see the fix. Everything else is visual.
Summary
Several Bug Fixes have been addressed in this PR
-Blue Cannons could soft lock, and you would have to leave / re-enter the dungeon if the contact to the wall was not completed correctly. Now the cannon can continue to be shot until it makes contact with the broken wall. This closes #312
-Slime oddities. Not entirely sure what was going on with the Slime. I moved some code around and for what ever reason that seems to have removed the problem. I don't really know how I fixed it, or if I truly fixed it and stopped being able to replicate the issue.
Testing
Blue Cannons are easy, just shoot them at the Statue. Thorns, basically launch a Red Cannon, Save the game and reload it to see the fix. Everything else is visual.
Has this been tested in multiplayer? Yes