loudsmilestudios / TetraForce

GBC Zelda-inspired game with online multiplayer. Built with Godot Engine
https://tetraforce.io/
MIT License
622 stars 65 forks source link

Bug/General Bugs #326

Closed Elginive closed 3 years ago

Elginive commented 3 years ago

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Summary

Several Bug Fixes have been addressed in this PR

-Blue Cannons could soft lock, and you would have to leave / re-enter the dungeon if the contact to the wall was not completed correctly. Now the cannon can continue to be shot until it makes contact with the broken wall. This closes #312

-Slime oddities. Not entirely sure what was going on with the Slime. I moved some code around and for what ever reason that seems to have removed the problem. I don't really know how I fixed it, or if I truly fixed it and stopped being able to replicate the issue.

Testing

Blue Cannons are easy, just shoot them at the Statue. Thorns, basically launch a Red Cannon, Save the game and reload it to see the fix. Everything else is visual.

Has this been tested in multiplayer? Yes