loudsmilestudios / TetraForce

GBC Zelda-inspired game with online multiplayer. Built with Godot Engine
https://tetraforce.io/
MIT License
598 stars 65 forks source link

Collisions off on the Y axis by 1 tile. #348

Closed letGitFoxy closed 1 year ago

letGitFoxy commented 2 years ago

As the title states. When running the game, all wall collisions are offset 1 tile up on the Y axis. (Using latest release of Godot)

No idea whats going on, everything looks fine on the Tiled texture sheet.

letGitFoxy commented 2 years ago

collisions

A screenshot showing the issue.

stale[bot] commented 1 year ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.