Open DanHues opened 4 weeks ago
I know about this bug and I also tried to run the server with the same error, I tried to run it through worldpainter but nothing worked, I think that this is a problem with anvil parser or with the code associated with it
Having the same issue on singleplayer, but the city renders fine anyway. here's the log latest.log
Singleplayer seems to be working fine every time, but I already noticed Minecraft detecting some problems.
Not sure if it might help, but we can look into updating the anvil package to this continued development fork: https://github.com/Intergalactyc/anvil-new
Singleplayer seems to be working fine every time, but I already noticed Minecraft detecting some problems.
Not sure if it might help, but we can look into updating the anvil package to this continued development fork: https://github.com/Intergalactyc/anvil-new
i'll try replacing the package and see if it changes anything.
Singleplayer seems to be working fine every time, but I already noticed Minecraft detecting some problems. Not sure if it might help, but we can look into updating the anvil package to this continued development fork: https://github.com/Intergalactyc/anvil-new
i'll try replacing the package and see if it changes anything.
i changed the package and not much has changed. since this one doesnt have the Block.from_id function, i had to adjust the block definitions
import anvil
air = anvil.Block("minecraft", "air")
birch_leaves = anvil.Block("minecraft", "birch_leaves")
birch_log = anvil.Block("minecraft", "birch_log")
black_concrete = anvil.Block("minecraft", "black_concrete")
blue_flower = anvil.Block("minecraft", "blue_orchid")
brick = anvil.Block("minecraft", "bricks")
carrots = anvil.Block("minecraft", "carrots", {"age": 7})
cauldron = anvil.Block("minecraft", "cauldron")
cobblestone = anvil.Block("minecraft", "cobblestone")
cobblestone_wall = anvil.Block("minecraft", "cobblestone_wall")
dark_oak_door_lower = anvil.Block("minecraft", "dark_oak_door", {"half": "lower"})
dark_oak_door_upper = anvil.Block("minecraft", "dark_oak_door", {"half": "upper"})
dirt = anvil.Block("minecraft", "dirt")
farmland = anvil.Block("minecraft", "farmland")
glass = anvil.Block("minecraft", "glass_pane")
glowstone = anvil.Block("minecraft", "glowstone")
grass = anvil.Block("minecraft", "grass")
grass_block = anvil.Block("minecraft", "grass_block")
gravel = anvil.Block("minecraft", "gravel")
gray_concrete = anvil.Block("minecraft", "gray_concrete")
green_stained_hardened_clay = anvil.Block("minecraft", "green_terracotta")
hay_bale = anvil.Block("minecraft", "hay_block")
iron_block = anvil.Block("minecraft", "iron_block")
light_gray_concrete = anvil.Block("minecraft", "light_gray_concrete")
oak_fence = anvil.Block("minecraft", "oak_fence")
oak_leaves = anvil.Block("minecraft", "oak_leaves")
oak_log = anvil.Block("minecraft", "oak_log")
oak_planks = anvil.Block("minecraft", "oak_planks")
podzol = anvil.Block("minecraft", "podzol")
potatoes = anvil.Block("minecraft", "potatoes", {"age": 7})
rail = anvil.Block("minecraft", "rail")
red_flower = anvil.Block("minecraft", "poppy")
sand = anvil.Block("minecraft", "sand")
scaffolding = anvil.Block("minecraft", "scaffolding")
sponge = anvil.Block("minecraft", "sponge")
spruce_log = anvil.Block("minecraft", "spruce_log")
stone = anvil.Block("minecraft", "stone")
stone_block_slab = anvil.Block("minecraft", "stone_slab")
stone_brick_slab = anvil.Block("minecraft", "stone_brick_slab")
water = anvil.Block("minecraft", "water")
wheat = anvil.Block("minecraft", "wheat", {"age": 7})
white_concrete = anvil.Block("minecraft", "white_concrete")
white_flower = anvil.Block("minecraft", "azure_bluet")
white_stained_glass = anvil.Block("minecraft", "white_stained_glass")
yellow_flower = anvil.Block("minecraft", "dandelion")
# Variations for building corners
building_corner_variations = [
anvil.Block("minecraft", "stone_bricks"),
anvil.Block("minecraft", "cobblestone"),
anvil.Block("minecraft", "bricks"),
anvil.Block("minecraft", "mossy_cobblestone"),
anvil.Block("minecraft", "sandstone"),
anvil.Block("minecraft", "red_nether_bricks"),
anvil.Block("minecraft", "blackstone"),
anvil.Block("minecraft", "smooth_quartz"),
anvil.Block("minecraft", "chiseled_stone_bricks"),
anvil.Block("minecraft", "polished_basalt"),
anvil.Block("minecraft", "cut_sandstone"),
anvil.Block("minecraft", "polished_blackstone_bricks"),
]
# Variations for building walls
building_wall_variations = [
anvil.Block("minecraft", "white_terracotta"),
anvil.Block("minecraft", "gray_terracotta"),
anvil.Block("minecraft", "bricks"),
anvil.Block("minecraft", "smooth_sandstone"),
anvil.Block("minecraft", "red_terracotta"),
anvil.Block("minecraft", "polished_diorite"),
anvil.Block("minecraft", "smooth_stone"),
anvil.Block("minecraft", "polished_andesite"),
anvil.Block("minecraft", "warped_planks"),
anvil.Block("minecraft", "end_stone_bricks"),
anvil.Block("minecraft", "smooth_red_sandstone"),
anvil.Block("minecraft", "nether_bricks"),
]
# Variations for building floors
building_floor_variations = [
anvil.Block("minecraft", "oak_planks"),
anvil.Block("minecraft", "spruce_planks"),
anvil.Block("minecraft", "dark_oak_planks"),
anvil.Block("minecraft", "stone_bricks"),
anvil.Block("minecraft", "polished_granite"),
anvil.Block("minecraft", "polished_diorite"),
anvil.Block("minecraft", "acacia_planks"),
anvil.Block("minecraft", "jungle_planks"),
anvil.Block("minecraft", "warped_planks"),
anvil.Block("minecraft", "purpur_block"),
anvil.Block("minecraft", "smooth_red_sandstone"),
anvil.Block("minecraft", "polished_blackstone"),
]
Thanks for checking, if it has a major speed improvement for setting, reading blocks or saving the regions we should consider updating to this package. What's your opinion on that?
Thanks for checking, if it has a major speed improvement for setting, reading blocks or saving the regions we should consider updating to this package. What's your opinion on that?
I didn't specifically notice a performance difference, but that doesnt mean there isnt one. I haven't benchmarked it. I think we should we upgrade regardless, to futureproof
So, when importing the world with two separate multiworld management plugins on a spigot server and attempting to import the world in worldpainter I am getting issues with corrupt region data, this happens on all export types, box exports and citywide exports,
you can reproduce this error by going into a exported world and seeing your latest log output thousands of messages a second about chunk location errors, im assuming this is because the export command requires a existing world to overwrite the chunks which is causing the world to assume the chunks are in the wrong location causing the error