louis030195 / niwrad

Distributed multiplayer sandbox evolution simulation
https://louis030195.github.io/niwrad
MIT License
16 stars 4 forks source link

Procedural map improvement #10

Open louis030195 opened 3 years ago

louis030195 commented 3 years ago

Currently the algorithm just generate a base map terrain using mid point displacement algorithm.
I see procedural generation a sort of data processing pipeline with many steps:

Maybe look at how Minecraft does

louis030195 commented 3 years ago
louis030195 commented 3 years ago

the holy grail of map gen https://assetstore.unity.com/packages/tools/terrain/mapmagic-2-165180