Open louis030195 opened 3 years ago
Currently the algorithm just generate a base map terrain using mid point displacement algorithm. I see procedural generation a sort of data processing pipeline with many steps:
Maybe look at how Minecraft does
the holy grail of map gen https://assetstore.unity.com/packages/tools/terrain/mapmagic-2-165180
Currently the algorithm just generate a base map terrain using mid point displacement algorithm.
I see procedural generation a sort of data processing pipeline with many steps:
Maybe look at how Minecraft does