Idea: A max amount of people shown is defined, hiding everyone else and prioritizing avatars shown based on distance.
Solves the problem of losing framerate when a world is very dense with people;
The user doesn't have to mess as much with the hiding distance if their objective is to maximize the number of avatars shown while keeping performance.
Example: My computer can only handle 20 avatars shown, If I set the number to that I can almost guarantee performance even if everyone is close together.
Idea: A max amount of people shown is defined, hiding everyone else and prioritizing avatars shown based on distance.
Example: My computer can only handle 20 avatars shown, If I set the number to that I can almost guarantee performance even if everyone is close together.