[ ] Finish and have High Tribal Government Approved
Overhaul Realm Laws
Review Vassal Contracts
Review available succession laws
Review Government Character Modifiers
Implement Localization, including non-functional flag for character modifiers
Implement Game Concepts
[ ] Finish and have Pre-Feudal Government Approved
Overhaul Realm Laws
Review Vassal Contracts
Review available succession laws
Review Government Character Modifiers
Implement Localization, including non-functional flag for character modifiers
Implement Game Concepts
[ ] Finish and have Nomad Government Approved
Overhaul Realm Laws
Review Vassal Contracts
Review available succession laws
Review Government Character Modifiers
Implement Localization, including non-functional flag for character modifiers
Implement Game Concepts
[ ] Finish and have Sub-Roman Government Approved
Overhaul Realm Laws
Review Vassal Contracts
Review available succession laws
Review Government Character Modifiers
Implement Localization, including non-functional flag for character modifiers
Implement Game Concepts
[ ] Finish and have Eranshar Government Approved
Overhaul Realm Laws
Review Vassal Contracts
Review available succession laws
Review Government Character Modifiers
Implement Localization, including non-functional flag for character modifiers
Implement Game Concepts
[ ] Finish and have Gupta Government Approved
Overhaul Realm Laws
Review Vassal Contracts
Review available succession laws
Review Government Character Modifiers
Implement Localization, including non-functional flag for character modifiers
Implement Game Concepts
[ ] Finish and have Bureaucratic Government Approved
Overhaul Realm Laws
Review Vassal Contracts
Review available succession laws
Review Government Character Modifiers
Implement Localization, including non-functional flag for character modifiers
Implement Game Concepts
Factions
[x] Implement Tax Revolt Faction for Bureaucrats
[ ] Overhaul casus belli & factions in light of having more than just crown_authority available
On Actions
[ ] Implement a game_start on_action effect to properly set realm laws in a (mostly) automated way.
Better than doing it in history because it prevent the risk of overwriting during automatic assignment of realm laws
[ ] Rework succession laws to use game triggers instead of in history
More readily throws errors to error.log
Puts succession information in a central location instead of spread across hundreds of files
Succession Laws
NB: This should only be done after the government designs are settled
[ ] Overhaul Imperial Elective Succession Law (for Bureaucratic)
[ ] Overhaul Mahestan Succession Law (for Eranshar)
[ ] Implement Gubernatorial Succession Law (for Gubernatorials)
[ ] Implement something like "elective gavelkind" for tribals
[ ] Implement Turkish Succession for Turks
Other
[x] Add new government opinion modifiers (if possible)
e.g., subroman_government_vassal_opinion = -10
Not possible it turns out
Decision
[ ] Review Tribal to High Tribal decision
[ ] Impelement nomad settlement decision
[ ] Review adopt subroman decision
[ ] Review adopt bureaucratic decision
[ ] Review adopt feudalism decision
Tributaries and Foederati
[ ] Fixup Foederatus contract
[ ] Nix other vassal contracts for tributaries (so that only the Tributary contract applies); otherwise, we get very weird (low) values for levies/taxes.
Not possible; will need to think of better way around
[x] Reimplement Tributary States
[ ] Fix Tributaries, Foederati, Tributary States not being releasable by modify feudal contract window
Rewriting PR #72 on top of Patch 1.5
Commit is based on top of PR #74 and PR #76.
Governments
Factions
On Actions
Succession Laws
Other
e.g., subroman_government_vassal_opinion = -10Decision
Tributaries and Foederati
Localization
Bugfixes
Notes: