Tib is a holy site for Mandeans, replacing Farz [major Mandean center, makes more sense than a Persian city]
Assur, Ninive are holy sites for Assyrian Pagans; new holy sites are Assur, Ninive, Harran, Baghdad, and Sinjar [based on discord suggestions]
Monophysitism gets Apostolic succession to enable potential Autocephaly like in CK2
Culture:
Frankish Traditions get 50% MAA maintenance cost (can't currently make that only prestige cost)
Indian Language Union extended to Meitei, Kachari languages
Taifals have Concubines Tradition like other Christian Germans
Map:
Some city name improvements
Takrit is Birtha for Greeks
Takrit is Assyrian culture
Updated Sitifensis religious distribution [in line with Symmachus' suggestions]
Casus Belli:
Roman Successor Reconquests are available again for hefty prices.
Advanced Governments (Sub-Roman, Bureaucratic, Gubernatorial, Gupta, and Eranshar) have access to De Jure and Claim conquests
Localization:
Added missing Assyrian Pagan Localization for Assyrian Paganism
Some additional localization polish (making some adjectives proper adjectives)
Other:
Tweaked WtWSMS default game rule conversion values slightly
Updated Credits for more proper names and catching some contributors I missed
Updated music with new version of "From the Hills", courtesy of Christian Szajna and TJ Moran (lead cello)
Major Bugfixes:
Custom characters will not yield feudalism; on account of how CK3 works, on day 1 the character will be feudal. Day 2, it will revert to the previous government. We will continue to investigate how to mitigate this in the GUI in the future.
Fixed bug in minor aristocracy time being 50 instead of 25 years
Colonizers/Romance Culture/Hellenizers/Hellenic Culture traditions should be selectable so long as the resulting hybrid has the appropriate heritage
High Tribals may build/use tribal buildings now
Custom titles are creatable under most circumstances; the Franks must still try to make Francia while the Goths need to try to make Empire of the Goths. Will look into making a game rule to disable this in future releases.
Sub-Romans should not get every feudal transition event a the same time anymore
Conversion to High Tribalism no longer requires a reformed faith (as faith reformation is innovation locked)
Minor Bugfixes:
Many localization typo corrections
Fixed an issue with monolithic culture triggers
Fixed some incorrect ages in bookmarks for character dna
Fixed some wonkiness in the Arascid dynasty by making Phriaptes an Arascid
Fixed duplicate Creones/Western Isles duchy
Catholicism/Orthodoxy won't appear as a result of stress anymore
Liege's may demand settled vassals convert (if the liege has State Religion)
"As I Lay Dying" event should no longer occur (for now)
Trier instead of Turin is one of the valid capitals for re-establishing the Roman Empire
Fixed Empire of Gaul creation trigger so it's available to human players
Graphics bugs in Chur and Barcelona should be fixed
Sub-Romans can retract vassals
Dev-Only Bugfixes/Easter eggs [Don't need to post this for users]:
St. Peter has blademaster 1 trait now
Removed large number of unnecessary files in WtWSMS/history/titles/
Fixed bug in Practiced Pirates exclusion criteria
Dacian pagan vassal of the Gepids demesne is reduced in size, to make Gepids not fracture as much
WtWSMS 0.1.1 Proposal
Updated to 1.7.0
Religion:
Culture:
Map:
Casus Belli:
Localization:
Other:
Major Bugfixes:
Minor Bugfixes:
Dev-Only Bugfixes/Easter eggs [Don't need to post this for users]:
WtWSMS/history/titles/
Co-authored-by: Symmachus jobashadan@gmail.com Co-authored-by: LMaquiel 90918131+LMaquiel@users.noreply.github.com