loup99 / WtWSMS

A Migrational Era Mod for CK2
https://forum.paradoxplaza.com/forum/index.php?forums/when-the-world-stopped-making-sense-mod.876/
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Migration #19

Open loup99 opened 9 years ago

loup99 commented 9 years ago

This is the issue for migration. Major feature of the mod, it is currently a bit unbalanced, especially the troops. It was implemented by Zusk.

rquinio commented 9 years ago

I'm getting a look at the CB. Some issues noticed: 1) Event troops are exponential per province and not constant (ex with 10 provinces, first province will raise 1500, last one 5000) 2) Event troops are not disbanded on successful migration, causing event troops to be exponential on next migration. 3) Attacker keeps claims on the former realm, allowing to easily re-vassalize former lands

Some stuff I'm not sure of: 4) Should usurped land have New administration / Recently conquered modifier, knowing that with a migration I assume it brings its own administration ? 5) Should target province culture switch due to the influx of new culture people ?

Maybe some other issues ?

Zusk commented 9 years ago

"2) Event troops are not disbanded on successful migration, causing event troops to be exponential on next migration."

This was on purpose so that migrating tribes who migrated often could occasionally have enough power to smash into the civilized world,

Next version I plan on making it so that migration troops are disbanded on leader death.

I belive the troop sizes are based on the provinces tax value more then anything, although this would indeed be better as a constant.

I will see about removing claims

On Mon, Feb 9, 2015 at 9:05 AM, Romain Quinio notifications@github.com wrote:

I'm getting a look at the CB. Some issues noticed: 1) Event troops are exponential per province and not constant (ex with 10 provinces, first province will raise 1500, last one 5000) 2) Event troops are not disbanded on successful migration, causing event troops to be exponential on next migration. 3) Attacker keeps claims on the former realm, allowing to easily re-vassalize former lands

Some stuff I'm not sure of: 4) Should usurped land have New administration / Recently conquered modifier, knowing that with a migration I assume it brings its own administration ? 5) Should target province culture switch due to the influx of new culture people ?

Maybe some other issues ?

— Reply to this email directly or view it on GitHub https://github.com/rickinator9/WTWSMS/issues/19#issuecomment-73546593.

rquinio commented 9 years ago

Ok, I let you handle this ! Here is the result of my experimentations:

loup99 commented 9 years ago

What about the butterfly effect, do you think it is possible to achieve? Because it would kind of be accurate for how it worked for the loosers of a migration by another tribe.

rquinio commented 9 years ago

What do you mean by butterfly effect ? :)

loup99 commented 9 years ago

The fact that when one tribe is defeated and pushed out of their old lands, they will continue on further towards the west with their mens. This is more relevant earlier than 480, but still important during our timeframe, I believe.

rquinio commented 9 years ago

Suggestion from the forum: when generating emptied province holders, use province culture rather than character culture.

rquinio commented 9 years ago

@loup I imagine the problem is the "go west" and how to select the target kingdom. Maybe what would be needed is a "gradient" from east to west (using title variables ?), with tribes selecting a target in the n+1 layer at each migration.

Zusk commented 9 years ago

There is already some scripts for the AI to prioritize going west, in the ai_will_do for the CB itself.

It doesn't really work for Germans though

On Tue, Feb 10, 2015 at 2:39 PM, Romain Quinio notifications@github.com wrote:

@loup https://github.com/loup I imagine the problem is the "go west" and how to select the target kingdom. Maybe what would be needed is a "gradient" from east to west (using title variables ?), with tribes selecting a target in the n+1 layer at each migration.

— Reply to this email directly or view it on GitHub https://github.com/rickinator9/WTWSMS/issues/19#issuecomment-73799770.

rquinio commented 9 years ago

Not sure which modifier influences to go west ? https://github.com/rickinator9/WTWSMS/blob/master/WTWSMS/common/cb_types/WtWSMS_zusk_cb.txt#L207 Should there be a check that target is at least same size as current realm (don't know if it's possible) ?

Zusk commented 9 years ago

I had this before, it leads to the AI never using the CB at all.

The AI will only ever attack realms smaller then it.

On Wed, Feb 11, 2015 at 8:30 AM, Romain Quinio notifications@github.com wrote:

Not sure which modifier influences to go west ?

https://github.com/rickinator9/WTWSMS/blob/master/WTWSMS/common/cb_types/WtWSMS_zusk_cb.txt#L207 Should there be a check that target is at least same size as current realm (don't know if it's possible) ?

— Reply to this email directly or view it on GitHub https://github.com/rickinator9/WTWSMS/issues/19#issuecomment-73912171.