love2d / love

LÖVE is an awesome 2D game framework for Lua.
https://love2d.org
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Pixelated screen #807

Closed slime73 closed 10 years ago

slime73 commented 10 years ago

Original report by Simon Lundgren (Bitbucket: Simon_Lundgren, ).


I just downloaded Love2d for the first time on a new computer. I get this, http://i.imgur.com/XpCbmmh.png I don't know what to do. I tried reinstalling it several times and trying the zipped version but it didn't work. All other projects I try to run have the same problem. What should I do?

slime73 commented 10 years ago

Original comment by Alex Szpakowski (Bitbucket: slime73, GitHub: slime73).


I don't think I've seen anything like this before - it looks a lot like a graphics driver issue though. What video card do you have? Are your graphics drivers for it up-to-date? If you run other non-LÖVE OpenGL games (e.g. Minecraft) do you have the same problem?

If you use a pre-release build of LÖVE version 0.9.0 does it still happen? There's a version for Windows available to download here.

slime73 commented 10 years ago

Original comment by Lars L. (Bitbucket: MadByte, GitHub: MadByte).


Just want to mention that I had / still have the same problem when using my second (better) gpu ( AMD Dual Graphics system ). Also the framerate is reduced and the program balks sometimes along to the visual problems. I reinstalled my whole windows version( hdd's formated ), installed (newest) gpu drivers and löve - and the problem still is present.

When using my integrated gpu, everything is fine.

discrete GPU : Radeon HD 7670M integrated GPU : Radeon HD 6520G

Problem

This happen with every LÖVE version for me. Other openGL games (Minecraft) does work.

slime73 commented 10 years ago

Original comment by Simon Lundgren (Bitbucket: Simon_Lundgren, ).


Yeah it was the my video card. My laptop just came back from repairs after having it's screen broken. I have a AMD Dual graphics system and turning it's priorities to power saving worked. Thanks for the help.

slime73 commented 10 years ago

Original comment by Alex Szpakowski (Bitbucket: slime73, GitHub: slime73).


Thanks for the update!

This might be some interaction between the pixel format / attributes for the window that LÖVE chooses, and video card hardware or driver issues.

@MadByte : if you're still getting the issue you could try messing with LÖVE's window settings (vsync, fsaa, etc.) and see if anything helps. It doesn't sound like the root of the issue is in LÖVE's codebase though.