Closed Nehemek closed 3 years ago
How did you test this originally? Someone tested this on hardware (aside from me) and the circles appear to be fine.
Well, I took the screenshot minutes before submitting and did so in a o3DS. Also I'm sure it has been present in all the dev versions since the canvas fix (that's when I first noticed the issue). The code I ran is the exact one above and this also happens in my main project.
Fixed with commit 7892bfd
Describe the bug
When setting an fractional alpha value with love.graphics.setColor() and drawing to a canvas, elements will be drawn with a wrong alpha value.
Expected behavior
Alpha should work on canvases the same way it works when drawing normally.
Relevant Code To Reproduce
The following code will produce the screenshot below:
[Screenshots]
System Info [Please complete the following information]:
System: 3ds v11.14.0-46U CFW: Luma v10.2.1 Method of execution: Homebrew App LÖVE Potion version: 2.0.0