Closed val-int1 closed 1 year ago
Only Aroma is supported for Wii U. I don't know the contents of your game, so I can't really help.
Ah ok, I didn't know that. Also I just tried again with a main.lua file containing only function love.load() end
, so I guess the previous one did cause an issue, though I really don't know what could have caused it. Closing now as it is technically resolved (since nothing was really wrong).
I just found out that the game leaves log files, and they seem to indicate a problem loading the font, and specifying the font in love.graphics.setNewFont
makes the game no longer crash, although it doesn't display anything either. boot.log callbacks.log
I don't know what your code is doing. but please open a new issue relevant to the problem with your code and directory structure.
Software Version
3.0
What Happened?
Launching the .elf from Homebrew Launcher (under Tiramisu) shows a "Not enough memory" message. Launching the .wuhb with Aroma seems to work at first, but it instantly goes back to the Wii U menu. The folder structure is as follows:
Under Tiramisu:
https://github.com/lovebrew/lovepotion/assets/25990664/deabba37-4cfe-4bbe-bce4-1b6d434c74a6
Under Aroma:
https://github.com/lovebrew/lovepotion/assets/25990664/6523bc5f-2bad-422f-851a-9b3e85e3d5df
What was Expected?
LÖVE Potion would open at least on the "no game" screen
Code to Reproduce
Console
Nintendo Wii U
Firmware Version(s)
5.5.5E
Custom Firmware Version
EnvironmentLoader 0.2 + Tiramisu 0.1.2 / Aroma Beta-16
Execution Method
Other
Code of Conduct