lovebrew / lovepotion

LÖVE for Nintendo Homebrew
https://lovebrew.org
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[Bug]: Cannot seem to open on Wii U (both HL and Aroma) #218

Closed val-int1 closed 1 year ago

val-int1 commented 1 year ago

Software Version

3.0

What Happened?

Launching the .elf from Homebrew Launcher (under Tiramisu) shows a "Not enough memory" message. Launching the .wuhb with Aroma seems to work at first, but it instantly goes back to the Wii U menu. The folder structure is as follows:

sdmc:/wiiu/apps/LOVEPotion/
  - lovepotion.elf
  - lovepotion.wuhb
  - game/
    - main.lua

Under Tiramisu:

https://github.com/lovebrew/lovepotion/assets/25990664/deabba37-4cfe-4bbe-bce4-1b6d434c74a6

Under Aroma:

https://github.com/lovebrew/lovepotion/assets/25990664/6523bc5f-2bad-422f-851a-9b3e85e3d5df

What was Expected?

LÖVE Potion would open at least on the "no game" screen

Code to Reproduce

N/A

Console

Nintendo Wii U

Firmware Version(s)

5.5.5E

Custom Firmware Version

EnvironmentLoader 0.2 + Tiramisu 0.1.2 / Aroma Beta-16

Execution Method

Other

Code of Conduct

TurtleP commented 1 year ago

Only Aroma is supported for Wii U. I don't know the contents of your game, so I can't really help.

val-int1 commented 1 year ago

Ah ok, I didn't know that. Also I just tried again with a main.lua file containing only function love.load() end, so I guess the previous one did cause an issue, though I really don't know what could have caused it. Closing now as it is technically resolved (since nothing was really wrong).

val-int1 commented 1 year ago

I just found out that the game leaves log files, and they seem to indicate a problem loading the font, and specifying the font in love.graphics.setNewFont makes the game no longer crash, although it doesn't display anything either. boot.log callbacks.log

TurtleP commented 1 year ago

I don't know what your code is doing. but please open a new issue relevant to the problem with your code and directory structure.