Upon suspending a love potion program, or opening the keyboard applet with love.keyboard.setTextInput, when the program is resumed the game logic functions, although nothing new is drawn, causing the game to stop visually updating and appear to freeze
What was Expected?
Program resumes as normal after reopened / keyboard is closed
Code to Reproduce
input = "default"
function love.gamepadpressed()
love.keyboard.setTextInput(true)
end
function love.textinput(text)
input = text
end
function love.draw(screen)
if screen == "bottom" then return end
love.graphics.print(input)
end
Console
Nintendo 3DS
Firmware Version(s)
11.17.0-50E
Custom Firmware Version
13.0.2
Execution Method
Homebrew Menu
Code of Conduct
[X] I have read the Code of Conduct and agree to these terms
Software Version
3.0.0
What Happened?
Upon suspending a love potion program, or opening the keyboard applet with love.keyboard.setTextInput, when the program is resumed the game logic functions, although nothing new is drawn, causing the game to stop visually updating and appear to freeze
What was Expected?
Program resumes as normal after reopened / keyboard is closed
Code to Reproduce
Console
Nintendo 3DS
Firmware Version(s)
11.17.0-50E
Custom Firmware Version
13.0.2
Execution Method
Homebrew Menu
Code of Conduct