Open jsilvestre opened 12 years ago
I totally agree with you about, woods/plants/etc. I did not thought they were so random (read somewhere they relocate after 23 hours).
I read the email and i love the idea of toggling markers groups via URL. Should be simple to achieve. I have to admit that i am a bit scared of adding crating items / cook items to the map. I just don't want to make the map to crowded (how many items are we talking here?). Don't get me wrong, I really think that crafting /cooking items are a must for the map, we just need to be very careful on the way it is implement / placed on the map. As for way we are gonna store them in the config file, we really need to find a way to tag them with eah crafting disciplines. First draft
craftingDisciplines = ["Armorsmith", "Artificers", "Chef", "Huntsman", "Jeweler", "Leatherworker", "Tailor", "Weaponsmith"]
Markers.crafting = [
{
"lat" : "29.19053283229458",
"lng" : "-44.384765625",
"title" : "Vial of Weak Blood",
"desc" : "Used to craft items in most disciplines.",
" cd" : [0,2,4]
}
]
«cd» is for craftingDisciplines anb represent a index in the craftingDisciplines Array. So this way we could toggle items from their own crafting disciplines. I really don't know if this is the way to go, but as i said, this is a first draft ^^.
As for the markers type prioritization
About the crafting items that would make the map crowded: I think they must be toggled off by default.
Looks like someone is working on the same thing: http://bteamgaming.com/gw2craftmap/ ;) This makes me think that we can have one icon by item.
Oh and I was about to forget about your proposal for the storage of crafting disciplines. We must first make sure of the data needed by GW2Data so we can store it correctly!
100% ok with 1 icon for each item.
Before adding more markers, we should implement https://github.com/lpdumas/gw2cartographers/issues/11
For sure. This implementation will force the rewriting of the export engine.
Ranger pets location
As this is more a feature stuff than a technic stuff, I decided to create a new issue but I got this reflexion from that issue: https://github.com/lpdumas/gw2cartographers/issues/11
I am not sure about the woods/plants/stuff because they are random.
However (what we could actually talk about with the guys from gw2data) the crafting items like "weak blood bottle" or some cooking items that are dropped by monsters or found in 'farms' would be relevant to display (the markers would show where the monsters / dropping spots are).
@lpdumas I am going to propose that to gw2data, combine to the URL that shows a specified so they can help us to feed the map on that part and they can use the map in their website. You should have got the email by now.
Anyway, we should take benefit from this issue to write down all the marker types that are relevant in our opinion and maybe even prioritize their implementation.