What steps will reproduce the problem?
1. Breaking a lord out of prison
2.
3.
What is the expected output? What do you see instead?
When you enter the dungeon to inform the lord(s) that you are breaking them
out, a headless clone of your character appears inside the dungeon. When you
exit the dungeon and begin fighting the garrison to escape, the headless clone
also spawns. It appears that it cannot be killed. The clone remains
imprisoned in the castle/city no matter if you successfully escape or fail in
the attempt.
What version of the product are you using? On what operating system?
I am using the latest SVN as of July 20th on Windows 7.
Please provide any additional information below.
So far this is the only bug I've encountered. It doesn't appear that the clone
affects anything in the game but I haven't played long enough to determine that
finally.
Original issue reported on code.google.com by BrianHer...@gmail.com on 20 Jul 2012 at 6:35
Original issue reported on code.google.com by
BrianHer...@gmail.com
on 20 Jul 2012 at 6:35