lqy0628 / dev1257

Automatically exported from code.google.com/p/dev1257
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Cavalry Archer AI #115

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Use any cavalry archer in the field 
2. Move them on the battle field or tell them to attack
3. they will attempt to do shooting circle, but will charge into enemy 
formation with said circle, causing massive casaulties. 

This AI overrides all user commands, even when formations are disabled they 
still default to the shooting cricle thing. It's awful, it makes what was 
suppose to be an awesome unit utterly worthless. 100 cavalry archers could 
barely take a group of 60 medium infantry (when used properly, an AI-less cav 
archer army could destroy infantry armies of up to 3 times it's size). 

Original issue reported on code.google.com by Yiran.T....@gmail.com on 14 Aug 2012 at 3:19

GoogleCodeExporter commented 8 years ago
AI at warband is not the strongest point. The new cavalry AI is still an 
improvement over the previous old one. That said, next revision will not 
overide user commands and have some improved circle abilities.

Original comment by tomas.te...@gmail.com on 19 Aug 2012 at 10:19

GoogleCodeExporter commented 8 years ago
Beautiful! Thank you. 

Nice to see devs who actually fixes their builds promptly. 

Original comment by Yiran.T....@gmail.com on 19 Aug 2012 at 7:59