lqy0628 / dev1257

Automatically exported from code.google.com/p/dev1257
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Enemies Running Around Super Fast #171

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Imported older character (I don't see why this should have any effect)
2. Start battle (bandits in my case)

What is the expected output? What do you see instead?
Expected a battle, as normal. I ended up with hyper active enemies zooming 
around in circles.

What version of the product are you using? On what operating system?
Revision 193, Win 7.

Please provide any additional information below.
http://youtu.be/K7rlwkP5ne8
http://youtu.be/2rkwha7WuPk

Original issue reported on code.google.com by badger...@gmail.com on 8 Jan 2013 at 6:23

GoogleCodeExporter commented 8 years ago
same problem when start a new game.

win8 x64
MB warband newest version
rev 193

Original comment by o0hsh...@gmail.com on 9 Jan 2013 at 3:40

GoogleCodeExporter commented 8 years ago
i love attack bandit, sea raider.... etc.
plz fix it fastest if you can. :D

i will return game until it will fixed

Original comment by o0hsh...@gmail.com on 9 Jan 2013 at 4:51

GoogleCodeExporter commented 8 years ago
I have this problem too.

Tried to completely wipe out 1257 folder and sync. It doesn't help at all. 
Superfast bandits are completely random, usually no more than 5 of them in one 
battle; they appear in like 25% of all battles with bandits.

Original comment by thencefo...@gmail.com on 10 Jan 2013 at 5:19

GoogleCodeExporter commented 8 years ago
Ok here's my story. a bit long and complicated though:

Background:
i downloaded and installed the client, unrar the patch, and then update using 
SVN (not sure whether it's the correct installation method for 1257. It was 
working just fine, no hyper active bandits running around. But then i noticed 
something, my 1257 modul had this red (!) mark, i thought it was like that and 
i leave it be...

Problem 1:
then i read several post in taleworlds, and found out that i don't have the 
latest features of 1257, also i found something weird in my game (such as every 
time i talked with a lord, bandit or anything on the world map, the character 
portraits (animations) always being covered by thick forest in front of him, 
making me hard to see the face unless i click on him to open the in game wiki. 
so i thought it must be because i'm not using the latest SVN version. however, 
when i tried to update using SVN, there's nothing new to download.. only a bit 
revision in the language folder.. and it's always end being not able to update 
/ru folder..

so i tried to do some brainstorming about SVN function, and eventually found 
the "Clear" something option. I ticked all the options (not sure whether its 
the right thing to do).
Then i tried to update my module again and it worked. I think i got the latest 
version (don't know how to check which version im using). 

however, the thick forest in front of the character portrait animation persist, 
and the hyper active bandit/pirate bug surfaced.

my guess is that its got something to do with the bandit/pirate script as it 
happen only for their kind
I can't remember the exact name of the files i downloaded (the client and .rar 
patch)
i'll provide more information when i get back after work.

Problem2:
Before i update to the latest patch, i found this glitch (not sure if its 
working or not). I can appoint the mercenary companion as a lord, they'll quit 
my party, owned a land, but it's not in the world. I could see their names on 
the list of vassal on my kingdom page, but when i clicked it's not showing 
anything. At first i thought its a bug, and i tried to workaround the problem. 
I recruit them again from the mercenary list (somehow the button is clickable 
although it said "unavailable", They joined my party once more, having the 
tittle "Lord" in front of their names, and carry their own banner. I dismissed 
them, and found them in my castle. I recruit again for another payment. then i 
ask them again if they want to be a lord or not. After they left my party, some 
of them changed their banner (maybe because i asked them to be lord more than 
once). and this time they appeared in world map.

i later read that they're not supposed to be lord, because only noble companion 
can become lord.
idk if this is fixed yet or not as i haven't tried being king in my current 
playthrough with the latest SVN.

Original comment by dim...@gmail.com on 16 Jan 2013 at 5:56