Open lrbridge opened 9 years ago
I was thinking either to go with second one or third one, since I'm not good at graphics. From my thought, second one seems the easiest.
On second thought, creating ghosts would be easier. But let me think on the second one first.
Wait I'm confused. I already did part 3 with the ghost? Just want to make sure you knew that. I saw one of your commits was about implementing the ghost, so I wanted to check to make sure we weren't duplicating work.
It seems like the first part of part 3 with ghosts is working pretty well @GoingtoRock
I haven't done any of the 3 choice options, so that's what I'm hoping you'll start on?
Yepp. Decided to do the multiple/advanced ghost thing, and I added the new ghost called FastGhost which basically moves twice as fast as the normal ghost. And for the last two test cases I added one more of the normal ghost - seems like it is working fine.
Is the AGhost just the same as the normal ghost, but now we just have 2 of them in the maze?
Yes. Turns out that I don't have to implement the unique ghost. So Aghost is acting same as the normal ghost. I just gave it a different letter, for easier tracking of individual ghost.
We need to pick one of the optional pieces. Thoughts on which?