Open scc172fly opened 3 years ago
The easiest way would probably be to use a C# implementation like this: https://github.com/nxrighthere/ENet-CSharp
its not implementation its wrapper to the native lib
hi @scc172fly Have you figured out how to use it in Unity? I also tried the https://github.com/nxrighthere/ENet-CSharp, and can't work normally. Unable to communicate with the server. The server uses the latest enet official source code.
The server uses the latest enet official source code.
Since the README.md
of Enet-CSharp says "This is an independent ENet implementation with a modified protocol for C, C++, C#, and other languages.", you probably shouldn't expect it to be compatible with ENet. If you want to use ENet-CSharp, maybe you should figure out how to use ENet-CSharp on your server as well.
I want to use it in the game client made by unity, but I don't know how to do it. Do you support it?