Hello, since the recent push where reliable commands and unreliable commands have a different queue, it seems like under high congestion, reliable commands are not sent anymore/completely dropped - causing players to be unable to login to our services on the latest patch of ENet.
Therefore, we had to revert to the one before.
Just wanted to let you know this, I hope nothing is wrong on my end, but with the ENet push before this it was working absolutely fine with many connected peers and high amount of bandwidth.
Also another question: Is it possible to use GSO (Generic Segment Offloading) and sendmmsg to optimize ENet's throughput?
@lsalzman
Hello, since the recent push where reliable commands and unreliable commands have a different queue, it seems like under high congestion, reliable commands are not sent anymore/completely dropped - causing players to be unable to login to our services on the latest patch of ENet.
Therefore, we had to revert to the one before.
Just wanted to let you know this, I hope nothing is wrong on my end, but with the ENet push before this it was working absolutely fine with many connected peers and high amount of bandwidth.
Also another question: Is it possible to use GSO (Generic Segment Offloading) and sendmmsg to optimize ENet's throughput? @lsalzman