Last time i checked, IQM did not support per-bone bboxes, only per-frame bboxes. For physics based animations (ragdolls, etc), per-bone bboxes would be a nice touch.
Currently my workaround is to generate them at load time, but having them baked into the IQM format would make loading quicker.
Last time i checked, IQM did not support per-bone bboxes, only per-frame bboxes. For physics based animations (ragdolls, etc), per-bone bboxes would be a nice touch.
Currently my workaround is to generate them at load time, but having them baked into the IQM format would make loading quicker.