Closed hemebond closed 4 years ago
Tagging @q009
Okay! If I de-select "Modifiers" when exporting it all comes out fine. Unfortunately it seems to detach the model from the skeleton in the Blender file itself.
@hemebond the mesh you export must have armature modifier disabled if you want to have modifiers. Then, to export you have to select both the mesh and then the armature. I checked it on my end and it exports fine that way, along with animations.
@q009 Not sure what that means but I'll look into it. Thank you very much for checking this out.
fwiw, this is very much an exporter bug. it would have to do something to this effect to apply modifiers without the armature interfering https://github.com/excessive/iqm-exm/blob/master/blender-2.80/exm_export.py#L1127-L1141
@shakesoda cheers for the tip, just made a PR for this
When exporting from Blender 2.81a, and the latest exporter, to use in Quake, the animations are exported but the model is deformed.
It looks and works fine in the editor, but I don't actually know if there are issues with the blend file.
demon.zip
Exported using this animation string:
stand:0:13,walk:0:7,run:0:5,jump:0:10,pain:0:5,die:0:9,attack:0:13