I have noticed when exporting a mesh with multiple materials that the material assignments sometimes get shuffled around on the IQM file. This is far from intuitive and becomes a problem when I want to dynamically replace textures in the engine I use, and the indices don't match the source file.
I have noticed when exporting a mesh with multiple materials that the material assignments sometimes get shuffled around on the IQM file. This is far from intuitive and becomes a problem when I want to dynamically replace textures in the engine I use, and the indices don't match the source file.
Would it be possible to fix this?