DarkPlaces doesn't use the material entry defined in the IQM itself, instead using a separate skins file along the model. With this change, multiple materials in the same Blender mesh get exported as distinct mesh object names so I could correctly tag them.
DarkPlaces doesn't use the material entry defined in the IQM itself, instead using a separate skins file along the model. With this change, multiple materials in the same Blender mesh get exported as distinct mesh object names so I could correctly tag them.