lscharen / iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language
32 stars 1 forks source link

Expand exception handler space #3

Closed lscharen closed 2 years ago

lscharen commented 2 years ago

Refactor some boilerplate out of the 32-byte exception handler area for complex blitter words. Once the additional space was made available, the final set of tile blitters that need to combine multiple sources on the fly could be completed.

All of the tile blitters are now in place and many of the tile blitter macros have been streamlined.