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An example on passing and calling cython functions from shedskin would be
useful also (if possible).
Original comment by repgahr...@gmail.com
on 23 Jan 2013 at 4:21
Forget that part about the example not compiling, I just noticed that you have
to pass types when calling the function in the shedskin file, however, how can
you pass a "class" type or a "function" type?
Original comment by repgahr...@gmail.com
on 23 Jan 2013 at 3:26
thanks for asking. I'm afraid you can't pass classes or functions right now.
there are a few other limitations when generating an extension module. these
are described in the 'generating an extension module' section of the
documentation. let me know if you run into any other problems!
Original comment by mark.duf...@gmail.com
on 23 Jan 2013 at 7:53
[deleted comment]
Thank you for your reply. I don't know if this is the right place to ask, so
sorry if it isn't.
I saw the examples using pygame (circle and pygasus(although pygasus doesn't
compile on the latest version)) and they are using the cpython side of the
program to interact with pygame and the Shedskin part for processing-intensive
stuff. That works a treat, but sometimes you want to actually run a function on
the cpython side according to what happens on the Shedskin side, I have a few
ideas on how this could be done, but I don't know if it's a good approach or
could be more efficient, anyway my best idea is:
-Pass a list containing an integer and parameters from the Shedskin side to the
cpython side
-On the cpython side you have a list of functions, and the integer represents
the index of the function you want to run, so you have something like:
myfuncs[integerfromshedskin](argumentsfromshedskin), it should work as long as
the arguments types are possible in Shedskin.
I don't know if it's a good way of doing that though. And I think you'll need a
loop on the cpython side to keep checking for values from the Shedskin side.
Anyway, Shedskin is a very good project and it's a pity it doesn't get more
attention. Congratulations for this amazing software. When I first compiled the
circle example i was very impressed. It runs like 1fps on cpython and 45+fps
after compiling some parts of it in Shedskin but still using cpython for the
"light" part. So congratulations for achieving such a good product.
Thank you.
Original comment by repgahr...@gmail.com
on 23 Jan 2013 at 11:12
the discussion group is probably a better place to ask, but here is fine too ^^
you'll often have to puzzle a bit about how to best use shedskin in a given
situation. would it be possible to share your code, so perhaps I could have a
look?
yes it's especially a pity that I'm not getting much help at the moment on the
development side, because that could really speed up development (I'm not
spending huge amounts of time on it anymore).
Original comment by mark.duf...@gmail.com
on 26 Jan 2013 at 1:32
Original issue reported on code.google.com by
repgahr...@gmail.com
on 23 Jan 2013 at 3:15