Closed yaoleynikov closed 10 months ago
Yes, I think it has a problem duplicating the pose estimation somewhere on the detailer image manipulation operation for example I made the estimation with the auxiliary nodes in the same image and I get two good hands https://i.imgur.com/yJGJD2C.png but if I use the segs I get two overlaping hands is overlaping the detectted left and right hand https://i.imgur.com/bJl4tQu.png
This issue arises due to the limitations of the DWPose Preprocessor. If the DWPose Preprocessor fails to recognize the correct hand shape, it cannot fix it manually. If you wish to make corrections, you should apply the manually modified controlnet image instead of the output image from DWPose Preprocessor.
This issue arises due to the limitations of the DWPose Preprocessor. If the DWPose Preprocessor fails to recognize the correct hand shape, it cannot fix it manually. If you wish to make corrections, you should apply the manually modified controlnet image instead of the output image from DWPose Preprocessor.
it is strange because trying with the controlnet preprocessor the same image and the hand is not duplicated on open pose. I included images done in the same image with different result using the same processor
This issue arises due to the limitations of the DWPose Preprocessor. If the DWPose Preprocessor fails to recognize the correct hand shape, it cannot fix it manually. If you wish to make corrections, you should apply the manually modified controlnet image instead of the output image from DWPose Preprocessor.
it is strange because trying with the controlnet preprocessor the same image and the hand is not duplicated on open pose. I included images done in the same image with different result using the same processor
It's not a big issue if duplication occurs. Only the masked regions are involved in image reconstruction. The crucial point is that the structure of landmarks composing the hand needs to be correctly positioned.
Alright, I am sure you know way better than me what is happening and what is right. Thank you so much for the reply and all the amazing work on your nodes and developments you share.
This issue arises due to the limitations of the DWPose Preprocessor. If the DWPose Preprocessor fails to recognize the correct hand shape, it cannot fix it manually. If you wish to make corrections, you should apply the manually modified controlnet image instead of the output image from DWPose Preprocessor.
Can you show how I can fix that? Because almost all my knowledge based on your tutorials!
This issue arises due to the limitations of the DWPose Preprocessor. If the DWPose Preprocessor fails to recognize the correct hand shape, it cannot fix it manually. If you wish to make corrections, you should apply the manually modified controlnet image instead of the output image from DWPose Preprocessor.
Can you show how I can fix that? Because almost all my knowledge based on your tutorials!
To achieve this, you would need to use something like OpenPose Editor. It can be quite cumbersome. Rather than that, try exploring an approach that leverages the recently released MeshGraphormer.
https://www.reddit.com/r/comfyui/comments/19dlbp2/hands_fix_meshgraphormer_impactpack/
Hi, can you help me with fixing fingers.
Model: sdXL_v10VAEFix.safetensors
fingers.json