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Objects of Power
By: Tsudere Owl Cost: 15 SP
An ancient relic from an advanced precursor race that had destroyed itself in war, previously used by knights and having taken damage to it's memory banks, this will find you as a suitable master or mistress. You can learn Ancient Belkan magic from this, but it's only capable of creating an artificial D-rank linker core due to low power which you'll need to use to power this, although you may use other magic sources and improve your magic power through training unlike Midchildan artificial linker cores.
By: Alduinian Cost: 25 SP
A Valkyrie core is a white sphere whose size ranges from a golf to a tennis ball. When synched it is absorbed into the person’s body.
A Valkyrie Core essentially comes with an ever expanding hammerspace that can store any nonliving objects into it as long as it has space. Any object can be repaired or improved while in storage space and any technology can be integrated allowing it to be used when either stored or expressed externally. Cores tend to develop personalities overtime but other than Durga’s occasional shows of sapience only Kandakara has demonstrated an actual human like personality during its failed attempts to communicate with Koujirou.
Impeller fields are capable of all sorts of bullshit. They essentially act as exotic force fields at their most basic level. Your Impeller also allows you for the manipulation of object within its radius including the human body. It also allows you to perform various forms of spatial manipulation, such as teleportation, at the cost of current Impeller strength. Your Impeller constantly recharges, though the amount it recharges and your Impeller’s total strength is determined by a combination of the total number of hours synched to your Valkyrie Core, compatibility rating, total equipment integrated, and the complexity of that equipment.
By: Punchingtucan Cost: 25 SP
A sacred gear is an object containing the power, abilities, and soul of some mythical creature defeated and imprisoned within by God of the Abrahamic faiths. The gear is placed securely in your soul and while the creature can communicate with you, it is sentient and sapient, and shares its supernatural essence with you. It cannot in any way harm you without your consent. You can pick any sacred gear shown in canon including the longinus class gears. You only start out with their basic abilities and forms and have to work your way up to their true power, balance breaker states and beyond. Any sacred gear you pick that is not longinus class has the ability to evolve into that level of power. Be aware that while they are securely contained within your soul, their essence still somewhat leaks out into you, leading to a person having a draconic sacred gear to becoming a bit more draconic themselves, and gaining a faint dragon like aura as an example.
Shardless Powers
By: Tsundere Owl Cost: 35 SP
The spark of magic is ignited within you, allowing you to find it easy to learn magic and even take on a new, true form as an Anodite, a being of pure mana with the ability to fly, pull mana from living things, and draw on your magic to a stronger extent. At first all you'll be able to do is form shields, platforms, and energy blasts, but with time and training, you could become akin to a god...just be careful not to lose yourself.
By: Tsundere Owl Cost: 15 SP
You become capable with Ninjutsu to the same level as an Academy Graduate, complete with a working Chakra pathway system, capability in a basic Taijutsu style, the ability to reinforce yourself with Chakra to match Captain America in physical capabilities, a random elemental affinity, a C-rank technique in that elemental affinity, and knowledge in how Jutsu are made through experience in Chakra molding and familiarity with Chakra theory. You can increase your baseline physical energy derived from your body's cells through training, stimulants, and exercise, and your baseline spiritual energy through studying, exercise, and experience, which you combine into useable Chakra.
By: Tsundere Owl Cost: 35 SP
Your genes are modified with Saiyan DNA, making you a Half-Saiyan. You gain strength sufficient to shatter a boulder with a well-placed punch, proportionally enhanced physical resilience, the ability to leap great distances, the ability to rise even stronger every time you come close to death, a natural talent for Ki, and great potential due to your Human/Saiyan hybrid nature.
There appears to be a typo or three on Celestial Forge, where it lists Character Points for powers rather than Shard Points, which I think was the intention.
Those are not CP (Character Points) but CP (Choice Points) used by the Celestial Forge / Jumpchain system.
The fact that they both have the same acronym is awkward.
Gotcha, perhaps that should be clarified on the power for people unfamiliar with those? (or at least for people who might get confused with the same acronym being used)
Perks & Drawbacks
Shardless Powers
Ascensions
Shard Powers
Objects
Bugs