luau / UniversalSynSaveInstance

Shortly USSI. A universal saveinstance revival. This can also be edited and used as a Roblox-Format-File writer.
https://luau.github.io/UniversalSynSaveInstance/
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cant decompile terrain #50

Closed juninhoytXD closed 1 month ago

juninhoytXD commented 1 month ago

image

code: local Params = { RepoURL = "https://raw.githubusercontent.com/luau/SynSaveInstance/main/", SSI = "saveinstance", } local synsaveinstance = loadstring(game:HttpGet(Params.RepoURL .. Params.SSI .. ".luau", true), Params.SSI)() local Options = {} -- Documentation here https://luau.github.io/UniversalSynSaveInstance/api/SynSaveInstance local config = { mode = "custom", -- Change this to invalid mode like "invalid" if you only want ExtraInstances. "optimized" mode is NOT supported with @Object option. Default: "custom" ExtraInstances = { -- List of instances to include game.workspace.Terrain, }, } synsaveinstance(config)

phoriah commented 1 month ago

Not being able to save terrain is an executor issue. The issue in your screenshot is due to terrain being parented to game because of your config. That's only specific to terrain because it's parent must be workspace. If you only want to save terrain, I recommend adding all children under workspace except terrain to IgnoreList.

juninhoytXD commented 1 month ago

why the fuck did you close but would that what u just said "If you only want to save terrain, I recommend adding all children under workspace except terrain to IgnoreList." save ACTUALLY the terrain?? im using solara

phoriah commented 1 month ago

why the fuck did you close but would that what u just said "If you only want to save terrain, I recommend adding all children under workspace except terrain to IgnoreList." save ACTUALLY the terrain?? im using solara

I closed it because saveinstance is capable of saving terrain. Read the first sentence. It's inherently a problem with the executor you're using, it's unable to read it. Simple.

juninhoytXD commented 1 month ago

ok