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Describe the bug
A clear and concise description of what the bug is: When I publish the game, the screen is either black or the camera is stuck. It doesn't spawn me in and is just frozen on one frame, also no GUIs are loaded..
To Reproduce
Steps to reproduce the behavior:
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Expected behavior
A clear and concise description of what you expected to happen: I expected for my character just to spawn in and I could move around.
Screenshots
IMPORTANT: INCLUDE CONSOLE PICTURES ALWAYS (can be opened using F9 or by typing /console in chat, your executor might also have it's own built-in console which you must also show)
If applicable, add screenshots to help explain your problem.
Are you sure a similar issue hasn't been opened yet? Check Open & Closed issues, including pull requests and avoid making a duplicate if so.
Describe the bug A clear and concise description of what the bug is: When I publish the game, the screen is either black or the camera is stuck. It doesn't spawn me in and is just frozen on one frame, also no GUIs are loaded..
To Reproduce Steps to reproduce the behavior:
Expected behavior A clear and concise description of what you expected to happen: I expected for my character just to spawn in and I could move around.
Screenshots IMPORTANT: INCLUDE CONSOLE PICTURES ALWAYS (can be opened using F9 or by typing /console in chat, your executor might also have it's own built-in console which you must also show) If applicable, add screenshots to help explain your problem.
Executor (& Emulator if used) Name(s): Wave
Game Link: It does this with any game.
Script Used (Options matter): local Params = { RepoURL = "https://raw.githubusercontent.com/luau/SynSaveInstance/main/", SSI = "saveinstance", }
local synsaveinstance = loadstring(game:HttpGet(Params.RepoURL .. Params.SSI .. ".luau", true), Params.SSI)()
local CustomOptions = { mode = "custom", ExtraInstances = {game.workspace, game.ReplicatedStorage, game.Lighting, game.ReplicatedFirst, game.StarterPack, game.Lighting, game.Players, game.StarterPlayer, game.StarterGui}, --ExtraInstances = {game.workspace, game.Lighting}, Decompile = true,
}
synsaveinstance(CustomOptions)
Additional context Add any other context about the problem here.